Karadeniz International Scientific Journal

This is an internationally refereed social science journal that is published every three months (quarterly) in electronic-based and print-based since 2009. The journal publishes four issues each year (March, June, September, and December).

The publication language of this journal is Turkish, English, or Russian.

This is an open-access journal. Therefore, all issues and articles published so far can be accessed free of charge from the journal's website.

 

THE IMPORTANCE OF INTERACTION IN VIDEO GAMES: A LITERATURE REVIEW

Atif Çağlar ABABAY

Erkan BİL

Video games are considered as influential and popular forms in the field of computer software. Games, which demand considerable time and effort from players, attract the interest of the gaming ecosystem and have become a frequent subject of academic research in recent times. Video games bring individuals together by seamlessly combining elements of competition and cooperation and encouraging connections among players. Moreover, all video games employ various Human-Computer Interaction (HCI) methods to enable players to interact with virtual environments. Additionally, with the diverse range of interaction opportunities they offer, they stand out as a distinct form of cultural media. However, due to the complexity of this field and its incorporation of interdisciplinary concepts, academic research faces certain challenges, and interaction design is constantly evolving. This study aims to present the current state of video game interactions in the literature and contribute to future academic research and game designs. When evaluating the findings from studies focusing on the effects of interactions in video games, it is observed that social interactions and human-computer interactions influence players' levels of attachment, flow experiences, perceived enjoyment, intentions to continue playing, and in-game purchasing behaviors.

Keywords: video games, online games,interactions, social interaction, human-computer interaction

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